Portfolio
Selected work across CGI, product visualization, motion, post-production and immersive experiences.
Bio
I work between CGI, 3D rendering, motion and visual communication, with a practical focus on images that are clear, polished and usable.
I like the process as much as the final image: testing, adjusting and building visuals step by step.
Most of my work is made for products, campaigns, packaging and digital experiences, often combining 3D, rendering, compositing and post-production.
Core Services
Product Visualization
Still and animated 3D visuals for products, packaging, e-commerce and campaigns.
3D Motion & Animation
Short 3D animations and motion assets for launches, advertising and digital content.
AR / VR Experience
Real-time assets and environments for immersive or interactive presentations.
Additional skills










FAQ
What does Francesco Zani do?
Francesco Zani is a freelance 3D artist and visual communication designer working across CGI, 3D modeling, texturing, lighting, rendering, product visualization, animation, video, photography, post-production, photogrammetry and real-time experiences with Unreal Engine. His work combines traditional visual production with generative AI when appropriate.
Where is Francesco Zani based?
Francesco Zani is based in Milan, Italy, and works with clients, agencies and studios internationally.
Is Francesco Zani available for freelance projects?
Yes. He is available for freelance collaborations with brands, agencies, production companies and creative studios.
Does Francesco Zani use generative AI in his work?
Yes. He integrates generative AI into established CGI, image, video, 3D and real-time production pipelines rather than treating it as a standalone image-generation tool.
Which AI tools does Francesco Zani use?
His workflow includes Qwen3.8, Ollama, VibeUE, Pi Coding Agent, ComfyUI, Qwen-Image, MiniMax H3, TRELLIS.2, NVIDIA ARDY, Qwen3-TTS, Pinokio and AI Toolkit.
View the local AI workflowWhat software does Francesco Zani use for 3D, texturing, video and post-production?
Francesco Zani works with Autodesk 3ds Max and Maya, Maxon ZBrush, Adobe Substance 3D and Chaos V-Ray for 3D production, texturing and rendering; Unreal Engine for real-time production; and Adobe Creative Cloud, Foundry Nuke and Blackmagic DaVinci Resolve for compositing, video editing and post-production. His broader workflow also includes photogrammetry and photo retouching.





